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1 HP Problems on Sat Sep 17, 2011 5:49 am

AoiByaku


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Segs need more hp, they cant tank anyone, they get kbed too easily and i know all characters do but segs should have high hp and a bit more def than other cos they hit low and there isnt enuf stats to put on spr or dex, therefore we have to have a low weap to heal.

It Would Be Great If You Could Actually Do Something About This Issue.

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2 Re: HP Problems on Sat Sep 17, 2011 5:50 am

AoiByaku


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I Agree

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3 Re: HP Problems on Sat Sep 17, 2011 7:39 am

MegumiChan



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You agree on your own suggestion? Very Happy

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4 Re: HP Problems on Sat Sep 17, 2011 1:40 pm

Oishi


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If you're used to playing an RB server, specifically EG, than this is why:
Oishi wrote:The HP and shield is different because it's a no RB server. The classes are more balanced to what they're supposed to be here vs EG dekaron. RB throws all the classes off balance. Segnales aren't supposed to have the godly defense and hp they have on EG. Segnales are that way just because Ethano favored them for the most part.

Also, wearing a high level weapon is really pointless for segs unless you wanna do damage with your physical skills which is pointless cause all the physical skills are lower level skills and hit for shit anyways. You can wear a level 1 whip and do almost the same amount of damage as you can with a 205 one with your curse skills.

Also, I never adjusted the defense or hp for segnales. So, they're exactly the way they're supposed to be.


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5 Re: HP Problems on Tue Sep 20, 2011 12:18 am

AoiByaku


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I dont have a high lvl weap, ALSO you guys gotta fix the aloken skils, they're too OP they hit 10ks + and all chars get kbed at what? 1.5k to 2k? Yeah i dont think its possible for segs to beat alokens.

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6 Re: HP Problems on Tue Sep 20, 2011 3:51 pm

Oishi


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AoiByaku wrote:I dont have a high lvl weap, ALSO you guys gotta fix the aloken skils, they're too OP they hit 10ks + and all chars get kbed at what? 1.5k to 2k? Yeah i dont think its possible for segs to beat alokens.

Unless you've done a fair analysis of the skills, I will not just go around adjusting skill damage from it's original value. Fair analysis would be fighting that class on even ground. Which would be same level, same gear, etc... I know it's hard to obtain the same gear, but as long as the gear is relatively similar (ie both full +5 and +6 of the same level gear) the results should be fairly accurate of how over powered/under powered a class is.


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